Play the game, its excellent singe player counterpart to heroes, but do not expect to find a "new heroes" game since the game does not try to be that. Uh, i see i wrote too many lines for my taste so I'm gonna break it. It can be considered a minus but in a game centered around hero that has well detailed map screen i think it doesn't make much problems to a player. Didn't test this yet but it makes me wonder will warrior be OP since he has largest armies and can cast pretty damaging spells as well. No more spamming of same spell.Īddition of rage makes hero act twice per round, and basically gets to cast 2 spells, one from rage schools, and one from magic schools. We played through several hours of a demo version of Kings Bounty and are pleased to report that fans of the old-school turn. Some mechanics like spell cool-downs are great innovations and i think that should be used in heroes too. Almost 20 years after the original Kings Bounty, the legend. So here we have might, magic and hybrid classes instead of having might, magic, hybrid and hybrid between might and previous hybrid. Three classes at start seem to be good choice, 4th class in original was unnecessary imho because they were too similar. From the menu screen ahead, it seems creators wanted to create exactly the Kings Bounty game, based on hero and its journey without making it look more expensive than it really is. In the essence game is a lot simpler than heroes, and doesn't try to prove otherwise. The game (at least judging by the demo i finished) is everything i hoped for. Another great day in Heroes/KB fan diary. King's Bounty: The Legend has an updated English demo which is now available here.
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