![]() Gift of Light can be useful with support groups to get orbs galore from a group of thrall. War Machine grants insane reload and ADS speeds, in addition to the basic overshield, and Unbreakable ensures that shield holds for the duration of the buff. Disintegrate benefits from a healthy perk selection and interesting buffs. (2) Strength: Not nearly as bad for Defenders as Strikers, Strength is a bit more usable here.Unfortunately, the Defender’s perkset does not seem to encourage grenade use, so I could also see this stat earning last place for priority on certain builds. A healthy amount of discipline will keep your enemies off guard. Spike grenades pale in comparison a bit to Lightning grenades, but can be effective for moderate damage and CC. Suppressor grenades do passable AOE damage while limiting the abilities of nasty enemies like Knights and Wizards. Magnetic grenades are excellent stickies with great single-target damage. (3) Discipline: Although the Defender can’t match the raw offensive power of the Striker’s grenade set, he is no slouch here.Pad this stat as best as you can to take advantage of your Defending prowess. Uptime, cooldown, buffs – all useless if you don’t get that Bubble up early and often. The majority of his or her perks are molded around making the bubble an unpredictable and versatile tool against the Darkness. Intellect: The Ward of Dawn is the Defender’s best tool to justify the class selection.It is simply not practical to weaken a vandal to snag your “Amplify” bonus – Overload and Discharge are gimmicks at best, downright stupid bad at worst. It has a bit of value in very low-stress content, specifically solo play, as even the scaling on 3-man Roc Strikes prevents a one-hit melee kill on anything over thrall/dreg level foes. Abysmal range, sincerely confusing and underwhelming perks, and an unforgiving special melee proc add up to Strength being a dump stat for an effective Titan. Strength: For a class and meme subculture that has gravitated around “Punching”, Striker Titans have objectively the worst melee in the game.It is a fairly dangerous proposition in end-game content – exposing you to the fire and melee reach of high level enemies – and darn near useless against any bosses with gimpy melee insta-kills, so it is not nearly as desirable as grenades. Intellect: Although Fist of Havoc’s range is limited, it does massive damage and can be perk’d to also provide emergency CC there’s a reason they call it Fist of Panic.Perks can be geared towards grenade longevity, and they’re the ultimate tool in making a Titan a gamechanger on the PvE battlefield. Flashbang is an extremely potent equalizer in the right hands, and both Lightning Grenade and Pulse Grenade can be used to dizzying effect as simultaneous Crowd Control and DPS. Discipline: Strikers have the best PvE grenades in the game, bar none.However, my preoccupation with tier qualms should not preclude my helping out anyone who needs a basic portrait of what to look for in a Titan Exotic. I’ve been very busy and also not fully sold on my own assessments of Exotic worth. Okay, this took way longer than expected. Please don’t mistake my responses to your comments as hostile or defensive – I simply enjoy a good debate! These are my opinions, but I have a lot of experience and can usually defend them. I welcome PvP discussion, but will not respond to tier challenges on PvP arguments alone. I will leave the tier as it stands, perhaps because of the Intellect roll, while removing the implication that it somehow allows for greater orb generation in several facets.ĭisclaimer: As usual, this is for PvE consideration only. Destiny Titan Exotics PvE Tiers Guide by aWrySharKĮDIT 1: I was mistaken about CoAL in its orb generation for Defenders. ![]()
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